Showing posts with label Battle of the Farm. Show all posts
Showing posts with label Battle of the Farm. Show all posts

Sunday, 9 October 2011

The Battle of The Farm – Part Three

The Allied infantry columns were steadily closing with the French line to the right of The Farm but they were losing casualties in the process from the incessant skirmisher fire and the Austrian artillery (seconded for the day to the French army).


The Allied columns close with the French

Meanwhile, over at the Farm Napoleon moved to counter the Allied advance against the buildings by ordering the 4th Swiss into the vegetable garden to support the remaining skirmishers there.



The Swiss roll forward

On the far left the French cavalry had by now reformed after their earlier success and were preparing to turn the Allied left flank.



The French light cavalry reform and advance again

In response The Duke ordered Ponsonby to counter them with the Union Brigade, this time the Allied troopers held their ground and won the first round of melee.



Ponsonby charges the French light cavalry with the Union Brigade

By now the Allied infantry columns had advanced to within musket range of the French and the decisive moment of the battle arrived as the 45th Ligne raised their muskets to fire.



The 45th Ligne prepare to fire

The volley rang out and immediately the Splendid Splenys turned tail and ran leaving their comrades the Russians shaken and alone to face the 45th. At the same moment in the centre the Nassauer’s also took to their heels, only Blucher and the Silesian Landwehr showed much fighting spirit but it was all too late.



The Allied advance falls apart

The Duke ordered a general withdrawal and had to beat a hasty retreat on Copenhagen to avoid being swept up in the rout.



Humbugged again

France Two, England Nil, the war was not going well for the Allies...

Tuesday, 6 September 2011

The Battle of The Farm – Part Two

While the cavalry melee developed on his left the Duke of Wellington was urging his Allies to advance on the opposite flank. General Mack hesitated slightly as he tried to make sense of his map but eventually he led the Splendid Splenys forward with the Russians moving on his right and beyond them Marshal Vorwarts with the Prussian Landwehr.


The Allied columns move forward

The Emperor saw the danger to his left flank and ordered one of his reserve Battalions of Swedes over to support the 45th Ligne.



Napoleon at his HQ behind the Farm orders up some reserves

All the time the French skirmishers were causing considerable annoyance to the Allies even though the Austrian Jagers were trying hard to contain them.



Elite French Voltigeurs from the 10th Legere firing from the vegetable garden

Goaded into action, one company of Jagers closed to contact with the enemy skirmishers and engaged in a fierce hand-to-hand combat amongst the cabbages. Sadly for the Allies they were repulsed.

Rule – Skirmishers: Skirmishers may melee with other skirmishers – pair off and roll one die each, highest wins (+1 for elites).



Tough fighting in the cabbage patch

With the advance from his right under way the Duke now ordered forward the Nassauers and the Naval Brigade in line formation. They immediately came under heavy fire from the Grenadiers in the Farm and casualties started to mount.



The infantry will advance…

To be continued.

Monday, 5 September 2011

The Battle of The Farm – Part One

It was clear to the Duke of Wellington that a battle was on the cards after the recent clash during his reconnaissance and with news that the Austrians and Russians would be joining him he decided to seize the initiative and take the fight to the French. His aim was to smash the smaller French force but to do this he knew his men must assault and take the Farm at the centre of the enemy line.


A general view of the battlefield

New Rule – Buildings: Buildings can either be placed on the table for purely aesthetic reasons (and have no impact on the game) or may be designated as a strong-point. A strong-point may be occupied by just one infantry unit at a time. Infantry in a strong-point may fire all their muskets from any side of the building during a turn or split their fire from different sides.



The French Grenadier Battalion was tasked with defending the Farm

The Emperor placed the elite converged Grenadier Battalion in the Farm with the 45th Ligne covering their left and the 4th Swiss their right. In reserve were two Battalions of Swedes (batting today for the French but only as 3rd rate line troops). The entire French Cavalry force of one Light and one Heavy Brigade were massed on the right flank supported by the Guard Horse Artillery.



Napoleon massed his cavalry on his right flank

The battle began with a largely ineffectual artillery exchange although an early shot from the Prussian Field Artillery knocked out two Grenadiers and poor old Marshal Bernadotte who was leading them. These two hits forced a die roll to see if the Farm would catch fire but luckily for the French the roll was a 3.

Rule - Fires: Buildings taking 2 or more hits from artillery may ignite. Stone – 5,6. Wood – 4,5,6. They burn for 3 turns. At the start of move 3 any remaining occupants are removed as casualties. By the fourth turn nothing remains of a wooden building. A stone building will leave soft cover ruins and can be re-occupied on turn five.

Perceiving a weakness on the Allied left flank, Napoleon sent his cavalry forward at the charge. Stapleton Cotton ordered his Hussar Brigade to counter charge but they failed their morale check and instead met the enemy Heavy Cavalry at a standstill with predictably nasty results.



The French Heavy Cavalry charge Stapleton Cotton’s Hussars

Mercer’s Horse Artillery got off one round of canister at the approaching French Light Cavalry but they kept their nerve and the gunners broke and ran. The French cavalry followed them all the way to the table edge.

New Rule – Pursuit: Immediately after a melee in which an enemy unit retreats or routs the victor’s roll 1 die. On a 4,5,6 (3,4,5,6 for all British cavalry) they must take an immediate pursuit move keeping in contact with the enemy. If the routers fall back through a supporting unit the pursuers stop once contact is made with the enemy support. A pursuing unit will stop and break off when the table edge is reached.

To be continued.