1813 Somewhere in Central Europe - the Allied army under Blucher is moving relentlessly west in an effort to bring the French to battle. Demonstrating his usual brilliance, Napoleon has stolen a march to intercept and surprise them. The two armies collide at Windmill Hill.
This is an encounter battle with the Divisions of each army arriving in succession and being ordered and deployed as they come onto the table. The game will last for 14 turns and the side with the most victory points at the end of that turn will be the winner.
|This is a sketch map of the battle area (only sketched because I'm lacking the skills to make a digital one but I can get away with this by calling it Old School). The table is my standard 6' x 4'.|
|The Russian Advance Guard is commanded by General Bulow (I must get around to painting up a Russian General).|
|The French Advance Guard is coming in from the south and heading straight for Windmill Hill. Lasalle is in command.|
|The Russians are heading southwest towards the Village. The Pavlograd Hussars are tasked with protecting the flank of the advancing infantry columns.|
|The French reach the southern base of Windmill Hill. The Lancer/chasseurs are facing off against the Pavlograd's to their front.|
|The Pavlograd's charge but the sneaky French (clearly students of Parthian warfare) retire out of range. The 105th ligne form square and give the troopers a stinging volley.|
|The Lancer/chasseurs calmly await the moment to counter-charge.|
|But as they charge forward the 105th deliver another devastating volley that reduces the Pavlograd's to 4 figures and removes them from play. Why does it always happen to the shiny new units?|
|Meanwhile the Russian infantry are nearing the Village.|
This is a play-by-email game with Matthew (aka Wellington Man) taking the part of The Empereur and myself that of old Marshal Vorwarts. We have just finished playing turn 3 and reinforcements are about to arrive.