It's generally not a great idea to tinker with rules but there have been a couple of things bugging me about my Muskets & Marshals rule set that I felt needed looking at. This is mainly the morale and melee factors for 'disordered' units and 'melee losers'.
I set-up a small game to try out my amendments. Goya would say that such things should be trialled on a spreadsheet and he's probably right but I do like to see the figures on the table. |
If you have played the rules then you will know that it is very difficult for a unit that loses the first round of melee to win the second round because of the cumulative effect of these two factors. So I have been experimenting with toning things down a bit to give a less predictable result.
I'm also taking a look at fighting in buildings because I have an idea to try a small Dresden type game next year and there will have to be buildings in that. |
I am concious though, that in the context of an eight-turn game where infantry melees only tend to happen in the last couple of moves, a dramatic result may not be a bad idea. At this stage the jury is still out.
I was taking a look at the weather for next week and thinking it may be wise to move my acrylic paints (and the PVA tube!) out of the cabin and into the house so I don't have a repeat of last year's calamity.
2 comments:
I will be interested in your final thoughts.
My own thought process would be that once you start to lose a melee it is very difficult to get the initiative back (unless you are replaying a Hollywood movie).
I'd say it's high time to move the painting bench to winter quarters. There could be a worse catastrophe than frozen glue!
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