For those of you who have tried the rules before I’ve summarised the main changes below:
There is a reduction in line movement rate to 4”.
The non-initiative player moves his reserves first to give an advantage to the initiative player.
Counter-charging cavalry now receive the melee charge bonus.
An infantry unit that loses a melee against charging cavalry immediately breaks and routs – added “but not if it is an un-disordered square”.
A unit losing 2 consecutive melees will rout unless defending a BUA
Multiple Melee – this is defined as follows:
All melees are fought one on one during the initial turn of fighting regardless of formation. In the subsequent round a second unit may join with a flank or rear attack although this unit will not receive a charge bonus. The player with two units rolls the dice for his lowest rated unit of the pair plus 2 extra dice.
Introduction of a -1 for troops receiving fire from close range British volley fire (a volley is defined as 12 figures firing at a single target). This is to give British troops a good reason to fight in line and not just because the Duke keeps losing!
Becoming disordered after a pursuit is now on a die roll rather than automatic. A pursuing unit coming into contact with another enemy unit will melee but without a charge bonus.
Built up Areas
These are now properly defined in the rules. Up to half of the occupants of a BUA may fire from any side of the BUA (replaces the rule that 12 figures may fire). There is now a limit of 24 to the number of troops who may fire into a BUA.
I have extended the listings to include all the types in play. These can of course be varied by scenario if desired.
Mass Battles Rules – Firing
I have removed this section as to my knowledge it has not been used in any of the large battles we have played.
Thanks to Stuart, Goya and Roy for their input.