Sunday 4 November 2018

Rear-guard action

I had a few hours spare yesterday so decided to play a small solo game. It was a chance to get a few of the figures out of the display cabinet and put them through their paces. The scenario was simple enough – a small allied rear-guard was attempting to hold off a larger French force.

Marshal Grouchy was in charge of the French aided by
 General Lasalle as second-in-command.
"I say Lasalle, if you'd told me you were wearing your red
trousers and green top I'd have worn a different uniform!"

The allied force consisted of Austrians, Prussians and Russians.
 The Russian Grenadiers were commanded on this occasion by
General Alten (I have a Russian General but he's still in the
painting queue).
The French force advances and despite some seriously good
shooting the Austrian Jagers are forced to give ground. The
newly formed Guard light cavalry were well up in the front
line with the Guard heavy cavalry not far behind.
Turn 3 and the battle is in full swing. The French are making
a nicely coordinated attack. The cavalry have forced two units
of infantry into square whilst the skirmishers and horse artillery
do their thing. Behind them the infantry columns move up -
textbook stuff.
Those pesky skirmishers are making things hard for the 51st
Gabriel Spleny Regiment who are starting to take casualties.
The Guard infantry bring up the rear of the French line. From
this angle General Cambronne appears to be conducting
an orchestra!
The Guard heavy cavalry see an opportunity and charge the
Prussian Dragoons who fail their counter-charge die roll and
get hit on the back foot. The melee result is a foregone
conclusion.
This is the obligatory 1970s flashback scene of the fighting.
Straight off the pages of Miniature Warfare magazine.
The Spleny's become disordered by the effects of all the
incoming fire and the Guard light cavalry choose that moment
to charge and sweep them from the field.
The 45th Regiment charge and are repulsed but behind them
the Combined Grenadiers take on the Russians and force them
to retreat. It's game over for the allies.

Blucher and Mack look on as the rear-guard melts away.
"Mein Gott Mack, have you got zat map ze right way up?"
Men of the match - the French skirmishers.

It was a fun little game that enabled me to iron out a few details about the use of skirmishers. I really should give the British a run out next time.

12 comments:

The Good Soldier Svjek said...

Nice looking little game .

Stryker said...

Thanks, it was short but sweet!

Rob said...

Super little action, you and WM have got a distinctive AAR style that’s fun to read. Don’t tease us with the lessons on skirmishes as I like to hear how the rules develop in contact with the games. I also have a question: how come the Gd heavies took a casualty from the Prussian dragoons? The dragoon’s too three and there are only three combat dice or have I misunderstood the rules?

lewisgunner said...

Get a lit if skirmishers around a unit and the target can suffer heavily. Tye Austrians obviously had the jager, but I wonder if would be worth boosting them with some grenzers on skirmish bases or perhaps a line unit?

Aly Morrison said...

Splendid stuff... Very pretty.

All the best Aly

Ross Mac rmacfa@gmail.com said...

Most enjoyable. I like the big games but I also really enjoy the little games whether to play or to read an Illustrated report.

Wellington Man said...

What a brilliant little display, Ian, and as Rob says you have a talent for story telling.
I'm also intrigued to know your skirmisher conclusions. They tend to clog things up a bit when the big battalions start getting into charge range.
Best regards
WM

Stryker said...

Rob - The Guard heavy cavalry had to ride past an Austrian square as they moved to contact with the enemy Dragoons hence the casualties.

Stryker said...

WM - I do think having skirmishers adds to the fun of the game but also felt (after our game this year) that some guidelines are needed to stop bunching and also when they should fall back etc. I've got all this clear in my head now but just need to write it down!

Rob said...

OK, that makes sense: 1 casualty to fire as they went in and a three nil win in the melee - I see what you mean about crushing them.

Anonymous said...

Wonderful little game

Paul

Matt said...

That at least one newly painted unit victorious on their first outing - against all the rules of (tabletop) warfare! Uncanny!