One other thing Goya said was that in any given situation I should look at what the likely outcome would be and see if the rules match this in play, clever fellow that Goya but then he is a scientist. So, I set up the table with a French attacking force outnumbering a defending allied force by 2:1, no hills, no buildings just a straightforward set up. All things considered this looked like a scenario that the French should win.
|There were 6 French columns with 4 batteries supported by cavalry and skirmishers. The allies had 2 British line units plus the Brunswickers, 2 batteries of artillery, the light dragoons and some rifles.|
|The columns charge forward and take fire. I allowed 2 columns to charge each unit in line as my previous restriction on this seemed unjustified.|
|The French succeeded in charging home everywhere and won the resulting melees.|
|On the right the Cambridgeshire's were routed and poor Alten was felled. As you can see the new 24th ligne had a hand in this.|
So, the French did win as expected but the wider scope of the game including the use of skirmishers and the larger number of guns opened up some interesting alternatives. It occurred to me that the rules as they stand are pretty much to my liking but maybe the only thing that needs tweaking is the morale rules in relation to unit losses (another idea of Goya’s). I played the scenario again with just this change -
Strength Factors for Morale
Infantry – 21 or more figures remaining in unit +1
Cavalry – 10 or more figures remaining in unit +1
Infantry – 16 or fewer figures remaining in unit -1
Cavalry – 7 or fewer figures remaining in unit -1
|This time the French had more problems closing with the lines. This was helped by the Rifles gaining ascendancy over the Voltigeurs and also by some impressive British volley fire.|
|On the right the Cambridgeshire's were routed again but a spirited charge by the Light Dragoons saw off the 9th legere.|
The result was much closer with more of the attackers becoming disordered and the game played out nicely. It was interesting to see how the subtle change to the morale Strength factors influenced play. I need to do more playtesting but then I do seem to have some time on my hands.