Rob and I are about to embark on another Campaign set
this time in Austria. It will be very (very) loosely based on Napoleon’s Campaign
of 1805 but as I don’t have many Austrian troops the Russians, Prussians and
Swedes have all been drafted in on the allied side.
We’re using the same Campaign system as before with the locations of our various forces plotted on an Excel spreadsheet that we pass back and forth after each turn. Each page on the spreadsheet relates to a town on the map and our forces remain hidden until scouted by the enemy. An infantry force moves one town each turn and may scout one adjacent town prior to moving. A lone Light Cavalry unit moves up to two towns each turn and can scout two adjacent towns.
Scouting is carried out in secret by looking at the relevant page on the spreadsheet to see what, if any, enemy forces are present. The scouting unit may attack or retire depending on what remaining movement allowance it has. Using this system allows us to make hidden movement without the need for an umpire.
A sample of the spreadsheet used for hidden movement. Each page along the bottom corresponds to a town in the index. |
At the start of the Campaign each player breaks down his OOB into 'Divisions' and Light Cavalry 'Brigades'. Each Division or Brigade must be assigned a named leader from a limited pool of commanders. A Division can have a maximum of three units (they can be all infantry, all cavalry, or a mixture of the two), one battery and a skirmisher Company of six figures. A cavalry Brigade is a single Light Cavalry unit with an option to include a horse artillery battery.
There is a stacking limit of two Divisions plus a Cavalry
Brigade in any town, this has been kept deliberately low to ensure that any
battles are quite small as I play all the games solo. Once during the Campaign
Napoleon may initiate a Major Battle which allows a third Division to be added
to an attacking stack, the defender then has a march to guns option to bring in
a third Division to their own stack, although these will arrive during the game
as reinforcements.
The campaign lasts for 15 turns and there are VPs to decide the winner. The turn record chart also shows the chances on a D6 of the Prussians being activated. |
Rob has chosen to command the allies which means that I will be playing Napoleon again (so glad I painted all that Guard cavalry). We’ll be taking this a bit more sedately than the previous Campaign, not least because I’m still painting those Austrian Cuirassiers, but I will post the battle reports here as and when they come up.
16 comments:
I'm looking forward to this!
Me too Matt - this map allows us a bit more room to manoeuvre than the last one.
I would be looking forward to it more if there were fewer Imperial Guard poised to rampage down the Danube.
Rob, yes but we don't have any of those pretty Hussars you have!
This is going to be interesting. I look forward to seeing the campaign unfold. Will Napoleon gets his revenge for his failed invasion of England.
I hope so Mark or it’s going to be pretty embarrassing!
This is going to be a treat!
Are there predetermined strategic victory conditions, or is this just war to the death?
WM - there are VPs for Vienna and Bratislava for the French and Linz for the allies, but the real objective is to knock out the enemy army!
Over my dead body...
A bit extreme Rob, surrender would be adequate!
Good luck with this campaign Ian & Rob, I'll be following along :)
Thanks Lee, we'll both need luck!
I am so excited you are doing another campaign! Your reports kept me enthused and interested over the previous months.
Thanks David, hopefully this campaign will prove just as interesting but perhaps with the French winning!
I'm hoping to do something along these lines myself soon - where did you get the maps from? We'll likely have an umpire though to make hidden movement easier
Stu - just google "Murat maps" there are maps of the whole of Napoleonic Europe!
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