For the scenario and initial deployments map click here.
The initial deployments - Prussians on the left and French on the right. The buildings are my recently re-based Airfix ones. |
The Young Guard and Guard Marins started the game in reserve behind the village. |
The 105th ligne occupied one of the buildings supported by a foot artillery battery on the road. |
The Prussian line. The troops with the lighter green bases are all S-range figures from Goya's collection. |
The unit in the rear are Prussian Grenadiers. I think these were all converted from line figures which meant adding a lot of plumes. The brushwork is excellent. |
The action kicks off with an advance on the French left. The wily Prussians chose not to press directly against the occupied buildings but rather to push against the infantry in the open. |
The Uhlans lost no time in charging the single unit of French cavalry present. Sadly this was not the best of days for the French mounted arm. |
The situation at the end of turn 3. The Young Guard have advanced and occupied the church while the Prussians make headway against the French left. |
The French were safe in the buildings of Plancenoit but the Prussians chose, perhaps wisely, to bypass the village. |
The 45th were forced to form square due to the presence of Prussian cavalry in their flank and rear. This made them vulnerable to a charge by the enemy infantry. |
The battle in full vintage mode. |
The 45th broke for the rear only to be confronted by the lances of the Prussian Uhlans - hold on to that eagle lads! |
The situation at the end of play - turn 8. The French still hold Plancenoit but the Prussians have turned their left flank and are threatening to move on La Belle Alliance. |
The final tally was 5 VP's to each player so an honourable draw was declared by the umpire. |
At the end of turn 8 we were quite surprised to find that the game was a draw on points although possibly it was more of a strategic victory for the Prussians who managed to get troops around the French left flank. I was pleased that the scenario turned out to be so balanced and that we managed to play the full eight turns.
Games using my rules have tended to be bigger affairs of late, so it was nice to play something more manageable for two players which is more in tune with my original concept. The rules themselves have perhaps become a little more complex than I initially envisaged which is inevitable ‘mission creep’ I guess. I have some thoughts to streamline them but want to be careful not to tinker with them too much as generally they do seem to give a good game.
My thanks to Tony and Goya for a thoroughly enjoyable afternoon.
18 comments:
Ian- well done there- the Armies look spectacular as does your Buildings- all very nice. Glad your employing your own Rules...I like writing my own Rules for Solo Battles. Cheers. KEV.
Thanks Kev, rule writing is an interesting challenge and another absorbing facet of the hobby.
An Absolutely stunning display, Ian, as always. I'm also exceedingly pleased to see the Uhlans doing so well. I have some which have almost reached the front of the painting queue.
Do please tell what your conclusions were regarding the correct employment of skirmishers in this and your previous game. My annual stoush against the dreaded JC (I can hear his evil laughter even now) is not too far off, and we need to get this right.
Best regards
WM
Lovely. Great looking units and a very neat battlefield.Well done.
WM - those Uhlans actually outperformed the Silesian Landwehr which is saying something!
If I don't get around to doing a post on the rules I'll email you separately with my thoughts on skirmishers and a couple of other things.
Thanks Robbie, glad you liked it.
Now THAT'S what I call a "Practical Wargame" .
Looks great sounds like a good day's gaming.
Thanks Ross, it was good fun!
Ahhhhh. . . It does the heart good!
Best Regards,
Stokes
Thanks Stokes - glad to know I'm doing some good!
That was a nice game just pitched right - I usually can't resist the temptation to get everything out of the box. A draw seems pretty good for the Prussians as they didn't seem to have the historical numerical edge to offset the quality differential but I think that would've made for a less interesting game. Can I echo WM and ask that you please do share your skirmisher findings as they are always tricky to work into a simple set of rules without increasing the complexity or introducing odd loop-holes...
Thanks Rob - getting the skirmishers right has been quite tricky so I will report my findings in due course!
I thought I misread when I saw the Silesian Landwehr broke, clearly a rule rewrite is in order?
Lovely looking spectacle!
Matt - I was disappointed too but just to point out it was the 2nd landwehr who broke, not the 1st!
Sorry I'm late here - Blogger seems to be messing me around again - I think it's the Mac OS upgrade...
Very good game - the rule changes worked very nicely, though I think skirmishers are still a tad too effective against formed troops, and we didn't really give the new rules for attacking buildings any kind of serious test, since the attack was directed away from the buildings (not Plancenoit as we know it, Jim). The soldiers, of course, were as lovely as ever, though I was personally disappointed in the performance of the French cavalry. There were many high spots - ones that come to mind for me were managing to throw 6 hits with a roll of 6 dice, and then the saving throws cancelling only one of these, and, later on, Goya very nearly accidentally firing a company of soldiers off the table with his spring-loaded tape measure (thank goodness he didn't).
Thanks again for excellent day.
Tony - fortunately for me I missed the incident with the tape measure...
A splendid looking and sounding game ...
It’s a delight to see all those shiny toys in action...
All the best. Aly
Aly - it's a bit of a faff getting them out and back into the display cabinet again (particularly the way I have them based) but it's always worth it!
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