Rob and I are about to embark on another Campaign set
this time in Austria. It will be very (very) loosely based on Napoleon’s Campaign
of 1805 but as I don’t have many Austrian troops the Russians, Prussians and
Swedes have all been drafted in on the allied side.
We’re using the same Campaign system as before with the
locations of our various forces plotted on an Excel spreadsheet that we pass
back and forth after each turn. Each page on the spreadsheet relates to a town
on the map and our forces remain hidden until scouted by the enemy. An infantry
force moves one town each turn and may scout one adjacent town prior to moving.
A lone Light Cavalry unit moves up to two towns each turn and can scout two
adjacent towns.
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This is the campaign map (courtesy of Murat Maps). The yellow areas are the deployment areas for the Austro-Russian army, the black area is for the Prussians and the blue for the French (click to expand the map). |
Scouting is carried out in secret by looking at the
relevant page on the spreadsheet to see what, if any, enemy forces are present.
The scouting unit may attack or retire depending on what remaining movement
allowance it has. Using this system allows us to make hidden movement without
the need for an umpire.
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A sample of the spreadsheet used for hidden movement. Each page along the bottom corresponds to a town in the index. |
At the start of the Campaign each player breaks down his
OOB into 'Divisions' and Light Cavalry 'Brigades'. Each Division or Brigade must be
assigned a named leader from a limited pool of commanders. A Division can have
a maximum of three units (they can be all infantry, all cavalry, or a mixture
of the two), one battery and a skirmisher Company of six figures. A cavalry
Brigade is a single Light Cavalry unit with an option to include a horse
artillery battery.
There is a stacking limit of two Divisions plus a Cavalry
Brigade in any town, this has been kept deliberately low to ensure that any
battles are quite small as I play all the games solo. Once during the Campaign
Napoleon may initiate a Major Battle which allows a third Division to be added
to an attacking stack, the defender then has a march to guns option to bring in
a third Division to their own stack, although these will arrive during the game
as reinforcements.
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The campaign lasts for 15 turns and there are VPs to decide the winner. The turn record chart also shows the chances on a D6 of the Prussians being activated. |
Rob has chosen to command the allies which means that I
will be playing Napoleon again (so glad I painted all that Guard cavalry). We’ll
be taking this a bit more sedately than the previous Campaign, not least
because I’m still painting those Austrian Cuirassiers, but I will post the
battle reports here as and when they come up.