The sequence I’m using for playing these solo games is
firstly, the defender deploys and writes his battle orders (battle orders
include general intention, notes on tactics and timing of events) and secondly,
the attacker gets to see the enemy deployments on the map and then writes his
own orders. This gives the attacker a slight advantage over the defender to
represent reconnaissance of the position to be attacked. The VP locations are
always in the centre of the table to keep the action moving but this is
something I may refine if I were to attempt another campaign.
For this game Rob was the attacker and having seen my
deployment he cleverly chose to mass his artillery on the right (not on the
hill where I expected it) and ordered the two British battalions to advance and
protect either end of the gun line, in square if needed. For my part, I ordered
Murat to hold the cavalry back until turn 5 in the hope that I could draw the
enemy forward towards my own guns and then smash him with a spectacular cavalry
charge – how wrong could I be?
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The action commenced on the French right flank where both sides made a spirited advance with the intention of taking the VP location there. |
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The Brunswick infantry pressed forward in column while the Nassau Grenadiers, Brunswick Hussars and the 49th Foot provided support. |
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The Brunswickers and the Grenadiers collided in a clash of bayonets following a mutual charge. The Brunswickers got the worst of it (although only just) and became disordered. |
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Following a second round of melee they then routed. Meanwhile the 45th line and the Nassau Grenadiers became locked in a musketry duel. |
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Seeing that the French were moving up their lancers, Stapleton Cotton moved forward and declared a charge. |
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As a result the lancers retreated in disorder and finding they had no target, the Hussars decided to charge the Guard horse battery instead. This is always a tricky manoeuvre but the guns rolled low when they fired and the Hussars rolled high for morale - scratch one battery! |
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The situation at the end of turn 4 |
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Meanwhile Murat's cavalry had sat for four turns under the fire of the allied guns. The Carabineers with their fancy red helmet combs seemed to attract most of the shot and being reduced to just 3 figures were now removed from play. |
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As the Brunswickers ran away the French deployed a strong line to conform with their orders to take and hold the VP location. |
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Finally Murat got his dwindling cavalry force forward to support the infantry but they were still taking casualties from the merciless artillery fire and now also from the Rifles to their front. |
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The DK Cuirassier/Dragoons made a charge at the Brunswick Hussars that sent them packing to the rear. |
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However, this just meant that the French troopers were exposed to a cruel close-range volley from the square of the 49th foot. Next turn the Rifles reduced them to 4 figures and another unit bit the dust. |
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In a final throw of the dice (literally) the 5th Lancers charged at the shaken Nassauers but they too came crashing down from their sadles. |
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The situation at the end of play (turn 8). It was another win for the British with an 11 to 7 VP score line. |
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The victory really went to these guys! |
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And finally the British spin on events. |
After three lost games in a row, things are looking bad
for the French whose forces are suffering from attrition. However, each of
Wellington’s Divisions have now seen action whereas I still have the Old Guard
and Davout’s command intact. Crucially though, the French cavalry has been
virtually destroyed with only two out of the original six units surviving.
C'mon, who would give orders for his cavalry to stand and do nothing under artillery fire? Oh, that would be Lasalle - maybe he was copying Murat?
ReplyDeleteThe written orders really are producing behaviour that was seen historically but never in a standard turn-by-turn wargame - I'm lovin' it!
Rob, yes who on earth would do that? The written orders are giving a structure to the solo games that makes them easy and fun to play!
ReplyDeleteZut alors. Some funny business afoot - did these Brunswick cavalry take a drug test? Excellent game report & pics.
ReplyDeleteThis is the problem when you invade God's Own Country, He gets annoyed!
ReplyDeleteHmm. Turns out the Brunswickers can shoot. And, indeed, charge. And the Duke even survives.....methinks the immortals would be best deployed to protect Napoleon’s embarkation. Another stirring account Ian.
ReplyDeleteTony, if you remember half of this unit used to be yours so it must be to do with your training!
ReplyDeleteMatt, you may have a point!
ReplyDeleteNigel, the sensible thing to do now would be to head for the boats but am I that sensible?
ReplyDeleteHuzzah! The Rare Breeds are finally safe from the predilections of the foreign hordes. Nappy can’t escape though. The French navy attempted to blockade Jersey but were chased off by a single British gunboat...
ReplyDeleteJeffers, Napoleon's blaming the whole thing on the failure of the French navy!
ReplyDeleteHi IAN- a very interesting battle and splendid Armies- it looks like curtains for the French- perhaps in the next encounter the French may be victorious. Happy gaming. Cheers. KEV.
ReplyDeleteThey think it's Andover...It is now!
ReplyDeleteIt's all gloom and despondency at this end, Ian, but as you say, the Guard may yet win through!
All the best
WM
These reports have been a real hoot. Keep up the great work Ian!
ReplyDeleteAnother excellent game and report. I feel the campaign is reaching a decision point. The next encounter will be interesting. Will Napoleon commit this Guard and Davout fresh troops to one more battle in an attempt to turn the tide of defeat and bring some glory to the French army.
ReplyDeleteThanks David, glad you’re enjoying it!
ReplyDeleteMark, yes the Emperor has some tough decisions to make now!
ReplyDeleteAn excellent game, thank you for posting. Very enjoyable campaign and battle reports, this has a very 1970 feel to it fantastic blog.
ReplyDeleteStay safe and happy gaming,
Willz Harley.
Not sure if my first comment got sent.
ReplyDeleteAn excellent battle report, most enjoyable and inspiring posts. The campaign and battle reports are enthralling and have a 1970's feel to them.
Keep them coming.
Stay safe and happy gaming,
Willz Harley.
Willz of Crossfire?
ReplyDeleteThanks Kev, I hope the French do better next time to!
ReplyDeleteWM, this has not been the best hour for Napoleon!
ReplyDeleteThanks Willz, I liked your comment so much I published it twice!
ReplyDeleteA stirring victory and again such wonderful photos, I could drool over them for ages. Great tactics by Rob.
ReplyDeleteThanks Lee, perhaps Rob should be playing Napoleon!
ReplyDeleteSplendid stuff as always Ian...
ReplyDeleteSeeing all the lovely toys on the table always spurs me on the paint more of my own...
All the best. Aly
Glad to be of help Aly!
ReplyDeleteFabulous looking game Ian. A good 'day out' for the Brunswickers too!
ReplyDeleteRegards, James