Those pesky skirmishers are making things hard for the 51st Gabriel Spleny Regiment who are starting to take casualties. |
The Guard infantry bring up the rear of the French line. From this angle General Cambronne appears to be conducting an orchestra! |
The Guard heavy cavalry see an opportunity and charge the Prussian Dragoons who fail their counter-charge die roll and get hit on the back foot. The melee result is a foregone conclusion. |
This is the obligatory 1970s flashback scene of the fighting. Straight off the pages of Miniature Warfare magazine. |
The Spleny's become disordered by the effects of all the incoming fire and the Guard light cavalry choose that moment to charge and sweep them from the field. |
The 45th Regiment charge and are repulsed but behind them the Combined Grenadiers take on the Russians and force them to retreat. It's game over for the allies. |
Blucher and Mack look on as the rear-guard melts away. "Mein Gott Mack, have you got zat map ze right way up?" |
Men of the match - the French skirmishers. |
It was a fun little game that enabled me to iron out a few details about the use of skirmishers. I really should give the British a run out next time.
Nice looking little game .
ReplyDeleteThanks, it was short but sweet!
ReplyDeleteSuper little action, you and WM have got a distinctive AAR style that’s fun to read. Don’t tease us with the lessons on skirmishes as I like to hear how the rules develop in contact with the games. I also have a question: how come the Gd heavies took a casualty from the Prussian dragoons? The dragoon’s too three and there are only three combat dice or have I misunderstood the rules?
ReplyDeleteGet a lit if skirmishers around a unit and the target can suffer heavily. Tye Austrians obviously had the jager, but I wonder if would be worth boosting them with some grenzers on skirmish bases or perhaps a line unit?
ReplyDeleteSplendid stuff... Very pretty.
ReplyDeleteAll the best Aly
Most enjoyable. I like the big games but I also really enjoy the little games whether to play or to read an Illustrated report.
ReplyDeleteWhat a brilliant little display, Ian, and as Rob says you have a talent for story telling.
ReplyDeleteI'm also intrigued to know your skirmisher conclusions. They tend to clog things up a bit when the big battalions start getting into charge range.
Best regards
WM
Rob - The Guard heavy cavalry had to ride past an Austrian square as they moved to contact with the enemy Dragoons hence the casualties.
ReplyDeleteWM - I do think having skirmishers adds to the fun of the game but also felt (after our game this year) that some guidelines are needed to stop bunching and also when they should fall back etc. I've got all this clear in my head now but just need to write it down!
ReplyDeleteOK, that makes sense: 1 casualty to fire as they went in and a three nil win in the melee - I see what you mean about crushing them.
ReplyDeleteWonderful little game
ReplyDeletePaul
That at least one newly painted unit victorious on their first outing - against all the rules of (tabletop) warfare! Uncanny!
ReplyDelete